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Monday, 4 June 2018

Day 1



Today is the very first day of MA Creative App Development, hosted by Falmouth University. Of course, it’s not day one of my research but it is an important step along the way.

My research is broadly located at the intersection between contemporary 3D Animation Practice and Interaction Design.


My journey so far includes...


  • Working as a commission based portrait artist. 

  • Training in Illustration and Stop Motion Animation 

  • Encountering CGI software as a craft based stop-motion animator. 

  • Deciding to apply CGI principles to craft practice instead of outright rejecting the tools.

  • Discovering for myself how I could projection map images on to 3D paper sculpture.

  • Exploring the way in which I interact with nature and physical materials and forces and how

  • this contrasts to the way in which I interact with CGI Modelling Software.

  • Working in the stop-motion industry

  • Creating work as an artist - animator

  • Applying the basic principles of CGI processes to craft practice. 

  • Discovering how I engage with uncertainty and how this could be related to the mental modelling processes. 

  • Questioning when and how I, ‘construct small scale models of the world in my mind’, CRAIK.

  • Questioning how material thinking, user experience, interaction design, and periphery device design raises personal tension and ethical questions. 

  • Considering whether I understand the tension in my practice, a tension I have previously described as a, ‘Disconnection’.

  • Questioning if accessing the 'stuff' of software i.e coding, testing software and developing an  app could help to reconnect the disconnect. 

And so here I am today, going forward into new territory, but in actual fact beginning by recalling my very first encounter with animation... coding a ZX spectrum in the mid 1980’s.

Using the spectrum magazine, as a child of 10 years old, myself and my brother spent 3 days religiously copying code from the many pages of the magazine to create my very first computer animated graphic... a flashing border, followed by a bouncing ball.


In truth, I don't remember any of the coding part but I do remember growing trees!




While my brother went on to make computers, engage with the demoscene and tinker with software in the car industry; I went back outside to make things with my hands, observe nature, grow trees and eventually go on to work in a surveyors office.

I worked as a portrait artist and then officially became a 'late returner' to HE in my early thirties. Ten years on I am still upgrading my skillset and discovering more about the creative world.

Today, I am turning again, to the point in time in which I coded my first computer while crafting with my hands and engaged with the natural environment. I am starting from a fresh sheet or paper (in more ways than one).

I’m here to pick up practical skills to advance my commercial work, develop an app I have designed and explore interaction design methodology and basic principles.

This course is really about converging my existing skills and experience while acquiring the necessary skills and portfolio to work as an experience designer as I continue to develop my own personal experimental work. 

N.B The practical element of this course will now be posted on my commercial blog